Guns Gore And Cannoli 2 !LINK!
A pleasant and equally surprising addition is the online co-op play; it works a treat with very little in the way of performance dips. The main, crucial point that sets it aside from the couch co-op feature, however, is that players don't share the same screen; you're free to wander off and gather more bullets, guns, and headshots as you see fit without getting automatically yanked back to your gangsta allies. With up to four players running and gunning through the same campaign, grabbing your mates (or random players in the same continent) and facing hordes of bloodthirsty walkers as a unit is a genuine riot and thoroughly enjoyable. Having a voice chat room running at the same time helps too - Discord came to the rescue here - and with the enemy count seeing a hike with every additional player, the level of difficulty is comfortable to get to grips with.
Guns Gore and Cannoli 2
Upgraded character mobility Vinnie has received a massive upgrade in his mobility features. 360 aiming, double jumping, kicking, jump-kicking, dodge rolls, somersaults, dual guns and a weapon wheel.
Upgraded character mobilityVinnie has received a massive upgrade in his mobility features. 360 aiming, double jumping, kicking, jump-kicking, dodge rolls, somersaults, dual guns and a weapon wheel.
During the first few levels, the main enemy is other gang members and the police; all of them armed and dangerous. Some of them are big, burly men who charge at him like an enraged bull, others come at him with melee weapons and many of them have guns. Vinnie is just as headstrong as before and has even more one liners up his sleeve as he blasts through waves upon waves of enemies. It seems he has become more versed in combat over the years since he is now also able to kick, double jump , roll and wield dual guns.
Guns, Gore & Cannoli 2 is the sequel to the 2015, 2D side-scrolling shooter from Crazy Monkey Studios. We enjoyed the first title (you can check out our review here) despite finding a few problems with it, and overall it was a lot of fun, in a Metal-Slug kind of way. You guide Vinnie through each level, double jumping and rolling to avoid damage, while picking up guns, ammo and health-restoring cannoli, attempting to solve the mystery of who is trying to have you whacked. You make your way through cities, sewers, all the way to war-torn Europe, fighting soldiers, monsters, zombies and giant sewer rats, shooting at everything that moves, jumps or lurches your way.
The story on the whole is fine, but once again, I was a bit disappointed by the lack of humor. Often, the funniest thing about a given level is Vinnie exclaiming "That's a good cannoli!" when he finds the life-giving pastries strewn about the streets, which isn't all that funny. Perhaps I am being too hard on the title, but for a game that mixes Nazis, zombies and the mob, I expected some more ridiculous, humorous dialog to go along with the outlandish premise. 041b061a72